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Timing Basics
Timing Basics
A collection of articles describing the various different components of Shoflo timing features.
10 articles in this collection
Written by
John Alexander,
Ryan Carter,
and
JP Chatt
Reverse Auto-timing
How to use Reverse Auto-timing and what effects it can have on your rundown.
Written by
JP Chatt
Updated over a week ago
Preset Time / Clock Time
Everything you need to know about our third timing column. How to use it for your game clock and other uses.
Written by
JP Chatt
Updated over a week ago
Video - Timing & Clocks
How to use auto time calculations & countdown clocks to build production rundowns in Shoflo
Written by
John Alexander
Updated over a week ago
How to change the display type of your timings
Set how your preset and durations display with three different formats
Written by
Ryan Carter
Updated over a week ago
Timing Basics
This is an overview of timing inside of a rundown.
Written by
JP Chatt
Updated over a week ago
How to bulk-hide times in your rundowns
Here's how to hide more than one time...at a time
Written by
Ryan Carter
Updated over a week ago
How to hide times in your rundown
Read all about how to hide start, preset, and durations in your rundowns
Written by
Ryan Carter
Updated over a week ago
Time Zone & Format
How to set your event's Time Zone and 12 or 24-hour clock
Written by
JP Chatt
Updated over a week ago
Full Screen Timer
Setting up full-screen timer.
Written by
JP Chatt
Updated over a week ago
How to toggle between different preset time display options
How to toggle between different preset time display options
Written by
JP Chatt
Updated over a week ago